Karl Pannek
244dc50037
Add working debug level with grass and soil tiles
...
- Created DebugLevel class that bypasses complex TiledLevel loader
- Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath
- Fixed tile texture paths to work with MAPS_PATH
- Fixed null check in User.js to prevent server crashes
- Working physics collision with Box2D
- Clean test environment for physics engine migration
2025-07-16 12:51:31 +02:00
logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
07dad646cf
new system for synchronizing game objects. fixes #74
2015-06-22 00:14:17 +02:00
Jeena
cad112419d
fixes initial level positioning
2015-04-19 16:06:23 +02:00
logsol
f467aa393a
found bug in level loader
2015-03-12 19:53:08 +01:00
logsol
feca76f677
#79 added possibility to add non-colliding tile layers from tiled editor
2015-03-12 11:11:16 +01:00
logsol
60eae208a2
Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120 , fixes #121 , fixes #123
2015-02-27 18:44:30 +01:00
logsol
15e4b2825f
Added SpriteSheet support to chuck animations (finished)
2015-01-14 17:45:55 +01:00
logsol
dbde25f76e
Added SpriteSheet support to chuck animations
2015-01-14 17:31:38 +01:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
Jeena
be3da8d2a5
preloading all image layer images
2014-11-15 23:47:20 +01:00
Jeena
85867f92af
working paralax (not for zoom)
2014-11-15 23:28:03 +01:00
Jeena
357ef181d9
centered images in image layers
2014-11-15 17:37:16 +01:00
Jeena
9c9db8ca8c
loading graphic layers works with right order
2014-11-15 17:02:27 +01:00
logsol
a70ca6d8fb
working layers - still needs parallax support
2014-08-31 17:50:55 +02:00
Jeena
222fd09f3f
non working layers
2014-08-30 16:27:05 +02:00
Jeena
57135f3acc
more layer work
2014-08-30 16:02:41 +02:00
logsol
b5c70687d8
moved some classes, added layer manager
2014-08-30 14:47:31 +02:00
logsol
1d3ad16a07
layer bugfixing
2014-08-30 10:29:58 +02:00
Jeena
d29c64385d
added layers
2014-07-27 17:21:37 +02:00
Jeena
7c783d19e8
Refactored abstract method creation
2014-07-27 13:03:40 +02:00
logsol
1a71fa38f9
added background, still needs parallax style scrolling though! - fixes #89
2014-07-23 23:43:36 +02:00
Jeena
ebf167107a
implemented holding arm. fixes #75
2014-06-14 18:37:21 +02:00
logsol
039213cf50
missing commits from last commit 7eb3d0b8b0
2014-03-19 02:40:03 +01:00
Jeena
96bf9bffbd
NC refactoring
2014-03-17 21:45:40 +01:00
logsol
bdd62a4a11
fixed body scaling of chuck animation frames from 130% back to 100%
2014-03-08 01:54:26 +01:00
logsol
8730324a83
added rube knife, quickstart in menu lobby, cleaned up the lobby code a bit
2014-03-03 02:47:23 +01:00
logsol
672a46efa8
replaced NotificationCenter with Nc
2014-03-01 11:07:23 +01:00
Jeena
695008afd8
implemented clientReady and changed loading of assets, fixed unique ragdoll id
2014-02-24 17:41:01 +01:00
logsol
3782fa345b
added tiled level support
2014-02-03 14:08:45 +01:00
Jeena
953159e6bd
implemented level load, more to do see #1
2014-01-29 03:24:08 +01:00
Jeena
00807da632
changed modes
2014-01-12 16:59:16 +01:00
Jeena
c1a4f16cc4
context awarenes in Core
2013-12-09 17:35:29 +01:00