d39a55e20e
Remove server reconciliation in favor of pure client prediction
...
The reconciliation system caused visible teleportation at high latency
(e.g. 250ms Germany→Korea): position corrections snapped the local
player and thrown items back to stale server states.
- Drop the inputAck/seq tracking, InputBuffer, and applyReconciliation.
The client predicts locally and the server stays authoritative via
the existing worldUpdate broadcast; own-doll updates remain ignored.
- Override Item.setUpdateData on the client so in-flight items run free
on local Box2D physics (client and server share the same throw
impulse) and only sync when stationary or far out of sync. This keeps
grab-sensor contact accurate while eliminating mid-flight snapping.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-28 23:35:22 +00:00
logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
8641a2dc0b
On destroy unsubscribe missing GameObjects from render event
...
fixes #71
2016-10-01 16:51:43 +02:00
Jeena
f35b9f5ba9
fixed flip for RubeDoll
2015-08-02 17:22:41 +02:00
logsol
0edde06d67
only adds lastMovedBy when there was no damage - fixes #99
2015-08-02 11:38:45 +02:00
Jeena
2e01a093fc
first step of rotating limbs in RubeDoll
2015-06-28 16:26:52 -07:00
logsol
07dad646cf
new system for synchronizing game objects. fixes #74
2015-06-22 00:14:17 +02:00
logsol
5b68f7e2b6
improving rube doll flipping behaviour and positioning
2015-05-11 11:10:30 +02:00
logsol
fb3ac40d17
implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151
2015-05-11 11:10:30 +02:00
logsol
2dea240a4b
implemented rube doll to appear when dying
2015-05-11 11:10:30 +02:00
logsol
ca1ca7635b
implemented rubedoll level item (not after dying yet)
2015-05-11 11:10:30 +02:00
logsol
93680e3286
fixed movieclip speed/fps bug. fixes #35
2015-02-07 15:37:40 +01:00
logsol
dbde25f76e
Added SpriteSheet support to chuck animations
2015-01-14 17:31:38 +01:00
logsol
d24ab60756
added angular throwing
2014-12-25 00:33:00 +01:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
logsol
f02230c50c
updated pixi to v2
2014-12-21 19:32:18 +01:00
logsol
a70ca6d8fb
working layers - still needs parallax support
2014-08-31 17:50:55 +02:00
Jeena
222fd09f3f
non working layers
2014-08-30 16:27:05 +02:00
logsol
1d3ad16a07
layer bugfixing
2014-08-30 10:29:58 +02:00
Jeena
2213a50623
colorfull shirts
2014-07-12 16:23:17 +02:00
logsol
40cdf9867e
added notification center call for adding filters to meshes
2014-07-12 12:15:59 +02:00
Jeena
a837d2099c
menu fixes
2014-06-29 00:52:32 +02:00
Jeena
ebf167107a
implemented holding arm. fixes #75
2014-06-14 18:37:21 +02:00
logsol
20ccb4c8c8
removed dispensable chest from ragdoll. fixes #67
2014-06-07 12:46:34 +02:00
logsol
ebc3da12fa
First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy.
2014-05-26 04:22:36 +02:00
logsol
55b56f9c12
console.log, checkpoint and code cleanup
2014-03-31 05:06:52 +02:00
logsol
55256ada95
work in progress... worked on channel attributes and game goal. fixes #45 and references #48
2014-03-30 00:12:04 +01:00
logsol
cacd5d74c0
finished nc merge
2014-03-17 22:07:57 +01:00
Jeena
96bf9bffbd
NC refactoring
2014-03-17 21:45:40 +01:00
logsol
b65fbd9825
fixed chuck's blurryness by increasing the animation size * 4 before exporting and then scale it back down in js, activated renderer antialiasing
2014-03-08 12:06:54 +01:00
logsol
bdd62a4a11
fixed body scaling of chuck animation frames from 130% back to 100%
2014-03-08 01:54:26 +01:00
logsol
8730324a83
added rube knife, quickstart in menu lobby, cleaned up the lobby code a bit
2014-03-03 02:47:23 +01:00
logsol
672a46efa8
replaced NotificationCenter with Nc
2014-03-01 11:07:23 +01:00
Jeena
695008afd8
implemented clientReady and changed loading of assets, fixed unique ragdoll id
2014-02-24 17:41:01 +01:00
logsol
413254bfa4
replaced killed doll with ragdoll - fixes #50
2014-02-18 01:15:24 +01:00
logsol
aa6fdaa2df
added player health action view
2014-02-17 16:30:59 +01:00
Jeena
47bb5ef147
first visible RagDoll
2014-02-12 04:02:01 +01:00
Jeena
e488beb203
added ragdoll with one limb
2014-02-12 00:30:09 +01:00
Jeena
ed23753c04
fixed #40 #39
2014-02-10 22:22:14 +01:00
logsol
3782fa345b
added tiled level support
2014-02-03 14:08:45 +01:00
Jeena
b159bbb1cc
fixed remote joint
2014-01-20 16:22:31 +01:00
Jeena
bdab2a5760
fixed skateboard and mesh positioning
2014-01-16 19:33:37 +01:00
Jeena
00807da632
changed modes
2014-01-12 16:59:16 +01:00
Jeena
3edd664412
implemented level restart
2014-01-12 04:33:08 +01:00
logsol
81611050d2
added skateboard :D
2014-01-12 00:36:18 +01:00
Jeena
fa9a0d5d22
added washing machine, fixed grabbing and rotation and position
2014-01-10 18:22:59 +01:00
jeena
1dcc21d0b5
added image preloader and doll sensor
2013-12-27 03:52:49 +01:00
jeena
3aa89fc8d6
moved Protocol and NotificationCenter to Lib/Utilities
2013-12-27 01:36:01 +01:00
jeena
93e8133c89
fixed problems with first world update
2013-12-25 04:35:51 +01:00
jeena
283a1ef48b
fixes for animations with head and jump, etc.
2013-12-25 00:28:28 +01:00