Commit graph

34 commits

Author SHA1 Message Date
Karl Pannek
dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
logsol
5b3bfd4370 Makes singleton variable name of OptionsHelper lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 23:11:18 +02:00
logsol
05c4e4de81 Refactoring of Options. Renamed to OptionsHelper
Because that is what it is.
2016-10-10 23:10:43 +02:00
logsol
3cb2e39a18 Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:11:55 +02:00
logsol
3a5af058ef Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
Jeena
f35b9f5ba9 fixed flip for RubeDoll 2015-08-02 17:22:41 +02:00
logsol
0edde06d67 only adds lastMovedBy when there was no damage - fixes #99 2015-08-02 11:38:45 +02:00
logsol
e370adf746 worldupdate subbody repositioning - #99 2015-06-29 01:29:57 +02:00
Jeena
2e01a093fc first step of rotating limbs in RubeDoll 2015-06-28 16:26:52 -07:00
logsol
07dad646cf new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
logsol
5b68f7e2b6 improving rube doll flipping behaviour and positioning 2015-05-11 11:10:30 +02:00
logsol
fb3ac40d17 implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151 2015-05-11 11:10:30 +02:00
logsol
2dea240a4b implemented rube doll to appear when dying 2015-05-11 11:10:30 +02:00
logsol
ca1ca7635b implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
logsol
1546136303 rebuilt skateboard without joints 2015-05-11 11:10:30 +02:00
logsol
da62339a95 rebuilt skateboard without joints 2015-05-11 11:09:24 +02:00
Jeena
16826b174a fixed debug view and ragdoll start positioning 2015-03-16 01:50:41 +01:00
Jeena
dfa71bc8e5 added ASSERT, fixed #103 2015-03-15 16:51:38 +01:00
logsol
5caa21f453 fixed item throw interface of ragdoll fixes #93 2015-02-07 14:30:55 +01:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
logsol
ebc3da12fa First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy. 2014-05-26 04:22:36 +02:00
logsol
c18384f502 begin Round Bug improvements, player renders doll. fixes #64 2014-05-24 17:39:19 +02:00
logsol
55b56f9c12 console.log, checkpoint and code cleanup 2014-03-31 05:06:52 +02:00
Jeena
96bf9bffbd NC refactoring 2014-03-17 21:45:40 +01:00
logsol
672a46efa8 replaced NotificationCenter with Nc 2014-03-01 11:07:23 +01:00
Jeena
aa4535cb0c fixed #53 2014-02-24 19:26:31 +01:00
logsol
413254bfa4 replaced killed doll with ragdoll - fixes #50 2014-02-18 01:15:24 +01:00
logsol
c3aee14f23 added broken ragdoll (manual c++ convertion) 2014-02-17 11:58:33 +01:00
Jeena
47bb5ef147 first visible RagDoll 2014-02-12 04:02:01 +01:00
Jeena
e488beb203 added ragdoll with one limb 2014-02-12 00:30:09 +01:00
Jeena
bdab2a5760 fixed skateboard and mesh positioning 2014-01-16 19:33:37 +01:00
Jeena
00807da632 changed modes 2014-01-12 16:59:16 +01:00
Jeena
3edd664412 implemented level restart 2014-01-12 04:33:08 +01:00
logsol
81611050d2 added skateboard :D 2014-01-12 00:36:18 +01:00