chuck.js/app/Game/Channel
logsol 3a5af058ef Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Merge branch 'master' into subbodies 2015-08-02 16:06:57 +02:00
GameObjects worldupdate subbody repositioning - #99 2015-06-29 01:29:57 +02:00
Loader new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Physics refactored Server and Lobby 2014-03-01 14:07:03 +01:00
Channel.js fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
GameController.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
PipeToServer.js fixes #112 finished recorder 2015-03-15 21:06:44 +01:00
Player.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
User.js Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00