chuck.js/app/Game/Client
logsol 3a5af058ef Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
GameObjects On destroy unsubscribe missing GameObjects from render event 2016-10-01 16:51:43 +02:00
Loader new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Physics fixed debug view and ragdoll start positioning 2015-03-16 01:50:41 +01:00
View fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
AudioPlayer.js fixed #91 crash after round end 2014-12-27 22:35:26 +01:00
GameController.js During first worldUpdate set doll positions after spawning players 2016-10-01 14:01:12 +02:00
Me.js Hides playercontroller within player 2016-10-01 12:19:02 +02:00
Networker.js Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00
Player.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
PointerLockManager.js Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120, fixes #121, fixes #123 2015-02-27 18:44:30 +01:00
User.js changed modes 2014-01-12 16:59:16 +01:00