chuck.js/app/Game/Core
logsol 3a5af058ef Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
GameObjects Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
Loader Makes world in Engine private 2016-10-01 19:09:52 +02:00
Physics Makes world in Engine private 2016-10-01 19:09:52 +02:00
GameController.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
Player.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
User.js added optimizer scripts and some code style improvements 2015-03-09 04:56:28 +01:00