chuck.js/app/Game/Channel
Karl Pannek dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
GameObjects Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Loader Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
Physics refactored Server and Lobby 2014-03-01 14:07:03 +01:00
Channel.js Makes singleton variable name of OptionsHelper lowercase 2016-10-10 23:11:18 +02:00
GameController.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
PipeToServer.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Player.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
User.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00