Karl Pannek
dc779def9c
Complete Box2D to Planck.js migration
...
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional
Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
Karl Pannek
244dc50037
Add working debug level with grass and soil tiles
...
- Created DebugLevel class that bypasses complex TiledLevel loader
- Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath
- Fixed tile texture paths to work with MAPS_PATH
- Fixed null check in User.js to prevent server crashes
- Working physics collision with Box2D
- Clean test environment for physics engine migration
2025-07-16 12:51:31 +02:00
logsol
5b3bfd4370
Makes singleton variable name of OptionsHelper lowercase
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When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 23:11:18 +02:00
logsol
05c4e4de81
Refactoring of Options. Renamed to OptionsHelper
...
Because that is what it is.
2016-10-10 23:10:43 +02:00
logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
dba743cd7b
Updates obsolete/broken way of clearing fingerprints
...
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.
The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.
Fixes #170
2016-10-09 12:46:07 +02:00
logsol
3a5af058ef
Prevents adding damage after round has ended
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Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
logsol
8641a2dc0b
On destroy unsubscribe missing GameObjects from render event
...
fixes #71
2016-10-01 16:51:43 +02:00
logsol
8b8093b771
Stops sending gameCommands between beginRound and clientReady
...
Listen for beginRound control command
to set client to be unready again
so it can load its new level without getting
any gameCommands like worldUpdate
2016-10-01 16:08:01 +02:00
logsol
fc7866f11e
Hides playercontroller within player
...
In order to not provide deep exposure to PlayerController,
we refactored it so that it is not visible anymore outside Player.
Also we renamed isInBetweenGames to inBetweenRounds.
Moved creation of PlayerController from GameController(s) to
The channel Player and client Me.
2016-10-01 12:19:02 +02:00
logsol
c87997c774
fixes #147 , fixes #136 , is related to but doesnt entirely complete #144
2016-08-28 22:40:25 +02:00
Jeena
0b8d885d48
Merge branch 'master' into subbodies
2015-08-02 16:06:57 +02:00
Jeena
a8adbcf140
fixes position state update and removes dev graphs for better fps
2015-08-02 16:06:32 +02:00
logsol
0edde06d67
only adds lastMovedBy when there was no damage - fixes #99
2015-08-02 11:38:45 +02:00
logsol
e370adf746
worldupdate subbody repositioning - #99
2015-06-29 01:29:57 +02:00
logsol
eb29a00012
only adds lastMovedBy when there was no damage - fixes #108
2015-06-28 19:44:26 +02:00
logsol
8e9ce62e19
merges from rubedoll
2015-06-22 00:22:00 +02:00
logsol
07dad646cf
new system for synchronizing game objects. fixes #74
2015-06-22 00:14:17 +02:00
logsol
fb3ac40d17
implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151
2015-05-11 11:10:30 +02:00
logsol
2dea240a4b
implemented rube doll to appear when dying
2015-05-11 11:10:30 +02:00
logsol
ca1ca7635b
implemented rubedoll level item (not after dying yet)
2015-05-11 11:10:30 +02:00
Logsol
6233588e63
cleared items of player fingerprints (lastMovedBy). fixes #92
2015-05-03 12:45:35 +02:00
Jeena
ed35071fff
fixes enemy stat update
2015-04-19 18:13:53 +02:00
Jeena
a66a327386
fixes the sending and rendering of game stats
2015-04-19 17:31:41 +02:00
Jeena
a22fbcbbc8
removed console logs
2015-04-19 11:23:19 +02:00
Jeena
0592e2524d
added gangsta level and tried to fix on new level
2015-04-12 18:08:11 +02:00
Jeena
aff23e8de0
better handling of dangerousnes, etc. fixes #107
2015-04-02 22:49:43 +02:00
logsol
f9d97c5a47
trying a new approach to calculating damager
2015-04-02 19:35:10 +02:00
Jeena
16826b174a
fixed debug view and ragdoll start positioning
2015-03-16 01:50:41 +01:00
Jeena
c88afc8b4c
fixes #112 finished recorder
2015-03-15 21:06:44 +01:00
Jeena
dfa71bc8e5
added ASSERT, fixed #103
2015-03-15 16:51:38 +01:00
logsol
69a3213df8
added deep console log to show last message, fixed bug with / in recording path
2015-03-13 14:48:26 +01:00
Jeena
1408b6addd
first version of recorder
2015-03-12 22:17:34 +01:00
logsol
6149b6c47b
fixed a small bug regarding suicide and killedByItem
2015-03-02 19:55:24 +01:00
logsol
5007ab5b02
better feedback on killing. fixes #109
2015-03-02 00:13:21 +01:00
Jeena
e404ad3598
fixes #78 revisited weight handycap
2015-02-15 01:38:16 +01:00
logsol
d24ab60756
added angular throwing
2014-12-25 00:33:00 +01:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
Jeena
6bc9b7e32b
api getMaps for create channel
2014-07-03 20:28:18 +02:00
Jeena
2343049227
changed this to self because of #65 hope this helps
2014-06-29 00:14:56 +02:00
logsol
355282ca08
trying to fix dangerousness and added a cheat script #72
2014-06-07 19:48:17 +02:00
logsol
a4120f6ff5
improved punkbuster
2014-06-07 17:52:33 +02:00
logsol
927b12b726
added linear velocity to positionStateUpdate
2014-05-29 21:48:23 +02:00
logsol
b500ef436d
added areaSensor to doll and not allowing client to update position when another player is nearby
2014-05-29 20:27:41 +02:00
logsol
e7f4b6043d
Implemented local positioning as master - included punkbuster instead of webrtc for now. #49
2014-05-29 18:29:17 +02:00
logsol
ebc3da12fa
First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy.
2014-05-26 04:22:36 +02:00
logsol
c18384f502
begin Round Bug improvements, player renders doll. fixes #64
2014-05-24 17:39:19 +02:00
logsol
55b56f9c12
console.log, checkpoint and code cleanup
2014-03-31 05:06:52 +02:00
logsol
f90076c7fb
suicide will score, for quicker testing
2014-03-31 04:57:49 +02:00
logsol
c31123514d
bugfix
2014-03-31 04:56:51 +02:00