chuck.js/app/Game
logsol 8b8093b771 Stops sending gameCommands between beginRound and clientReady
Listen for beginRound control command
to set client to be unready again
so it can load its new level without getting
any gameCommands like worldUpdate
2016-10-01 16:08:01 +02:00
..
Asset should fix a bug happening on live deployment 2015-06-28 20:11:28 +02:00
Channel Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00
Client Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00
Config fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
Core During first worldUpdate set doll positions after spawning players 2016-10-01 14:01:12 +02:00