chuck.js/app/Game/Client
logsol 8b8093b771 Stops sending gameCommands between beginRound and clientReady
Listen for beginRound control command
to set client to be unready again
so it can load its new level without getting
any gameCommands like worldUpdate
2016-10-01 16:08:01 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
GameObjects fixed flip for RubeDoll 2015-08-02 17:22:41 +02:00
Loader new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Physics fixed debug view and ragdoll start positioning 2015-03-16 01:50:41 +01:00
View fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
AudioPlayer.js fixed #91 crash after round end 2014-12-27 22:35:26 +01:00
GameController.js During first worldUpdate set doll positions after spawning players 2016-10-01 14:01:12 +02:00
Me.js Hides playercontroller within player 2016-10-01 12:19:02 +02:00
Networker.js Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00
Player.js Hides playercontroller within player 2016-10-01 12:19:02 +02:00
PointerLockManager.js Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120, fixes #121, fixes #123 2015-02-27 18:44:30 +01:00
User.js changed modes 2014-01-12 16:59:16 +01:00