chuck.js/app/Game/Channel
logsol 8b8093b771 Stops sending gameCommands between beginRound and clientReady
Listen for beginRound control command
to set client to be unready again
so it can load its new level without getting
any gameCommands like worldUpdate
2016-10-01 16:08:01 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Merge branch 'master' into subbodies 2015-08-02 16:06:57 +02:00
GameObjects worldupdate subbody repositioning - #99 2015-06-29 01:29:57 +02:00
Loader new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Physics refactored Server and Lobby 2014-03-01 14:07:03 +01:00
Channel.js fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
GameController.js Hides playercontroller within player 2016-10-01 12:19:02 +02:00
PipeToServer.js fixes #112 finished recorder 2015-03-15 21:06:44 +01:00
Player.js Hides playercontroller within player 2016-10-01 12:19:02 +02:00
User.js Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00